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HASNAIN

project.

project.

project.

2026

2026

2026

product design

product design

product design

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overview

overview

overview

01

01

01

about

about

tune is a desk audio dial that puts music, calls and focus sounds under a single turn. a knurled aluminium crown with a round display sits on a frosted shell that keeps the electronics on show.

the crown was weighted and machined until every detent felt precise, and the clear housing turns the circuit board into part of the design. one burnt-orange key handles play, pause and mute without looking.

the result is a small, honest object that replaces a row of on-screen sliders, keeping sound one reach away and the screen free for work.

tune is a desk audio dial that puts music, calls and focus sounds under a single turn. a knurled aluminium crown with a round display sits on a frosted shell that keeps the electronics on show.

the crown was weighted and machined until every detent felt precise, and the clear housing turns the circuit board into part of the design. one burnt-orange key handles play, pause and mute without looking.

the result is a small, honest object that replaces a row of on-screen sliders, keeping sound one reach away and the screen free for work.

tune is a desk audio dial that puts music, calls and focus sounds under a single turn. a knurled aluminium crown with a round display sits on a frosted shell that keeps the electronics on show.

the crown was weighted and machined until every detent felt precise, and the clear housing turns the circuit board into part of the design. one burnt-orange key handles play, pause and mute without looking.

the result is a small, honest object that replaces a row of on-screen sliders, keeping sound one reach away and the screen free for work.

responsibility

responsibility

responsibility

industrial design, cmf and finish, haptic tuning, display ui, prototyping and manufacturing handover.

industrial design, cmf and finish, haptic tuning, display ui, prototyping and manufacturing handover.

industrial design, cmf and finish, haptic tuning, display ui, prototyping and manufacturing handover.

duration

duration

duration

10 weeks (research, haptic prototyping, cmf and design for manufacture)

10 weeks (research, haptic prototyping, cmf and design for manufacture)

10 weeks (research, haptic prototyping, cmf and design for manufacture)

team

team

team

problem

problem

problem

02

02

02

details

details

details

volume and playback controls are buried in menus, shortcuts and tiny on-screen sliders, so adjusting sound mid-task breaks focus. the brief was a tactile, beautiful controller that makes sound, playback and calls effortless at the desk.

volume and playback controls are buried in menus, shortcuts and tiny on-screen sliders, so adjusting sound mid-task breaks focus. the brief was a tactile, beautiful controller that makes sound, playback and calls effortless at the desk.

volume and playback controls are buried in menus, shortcuts and tiny on-screen sliders, so adjusting sound mid-task breaks focus. the brief was a tactile, beautiful controller that makes sound, playback and calls effortless at the desk.

research

research

research

03

03

03

target audience

target audience

target audience

remote workers, music lovers and creators who spend long hours at a desk and want physical, satisfying control over their sound.

remote workers, music lovers and creators who spend long hours at a desk and want physical, satisfying control over their sound.

remote workers, music lovers and creators who spend long hours at a desk and want physical, satisfying control over their sound.

pain points

pain points

pain points

01 buried controls :

volume and playback hide behind menus, shortcuts and tiny on-screen sliders.

02 no tactile feedback :

trackpads and touch panels make fine adjustments imprecise and unsatisfying.

03 desk clutter :

most controllers are bulky plastic boxes that look out of place on a considered desk.

01 buried controls :

volume and playback hide behind menus, shortcuts and tiny on-screen sliders.

02 no tactile feedback :

trackpads and touch panels make fine adjustments imprecise and unsatisfying.

03 desk clutter :

most controllers are bulky plastic boxes that look out of place on a considered desk.

01 buried controls :

volume and playback hide behind menus, shortcuts and tiny on-screen sliders.

02 no tactile feedback :

trackpads and touch panels make fine adjustments imprecise and unsatisfying.

03 desk clutter :

most controllers are bulky plastic boxes that look out of place on a considered desk.

cmf & finish

cmf & finish

cmf & finish

04

04

04

final design

final design

final design

05

05

05

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